You're a student at a school of magic that thinks it has all the answers. It doesn't. Play in first person and combine magical runes to bend a complex physics system to your will, and find out what lies beyond. Or explode yourself trying. Could go either way.

Magic here isn't a shortcut. Every spell you build interacts with real physical systems: heat flows, force pushes, cold spreads. The school gives you the basics and calls it complete. What you do with that is your problem.

Crazy Wizardry is in its early stages. The city is bare, the art is placeholder, and there is plenty we can discover about this world together. That's the point.

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Crazy_Wizardry_0.00.09a_PC.zip 444 MB

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